#include "Entity.h"

void	CEntity::setVelocity(sf::Vector2f velocity)	{
	mVelocity = velocity;
}
void	CEntity::setVelocity(float vx, float vy) {
	mVelocity = sf::Vector2f(vx, vy);
}
sf::Vector2f	CEntity::getVelocity() const {
	return mVelocity;
}
